Thou Shalt Transcode

April 7, 2011

Deep in the depths of an ancient tomb of the great Abswalli, you and your team accidentally awaken the Terbshianaki ghost army. You’re disconnected from the supply caravan with the valuable resources that could not only sustain your journey but also save your team. As Zeliagh the Protesiann hunter fires his last arrow, you come to the sudden realization that continuing your quest is now hopeless. Alas, true terror was unknown before this moment as you come to the most surprising realization: The one thing you truly can't live without is your trusty server that converts one type of media into another.

Fear not great adventurer, for I, Phil of the SLAPI, have come, and I bear the gifts of empowerment, automation and integration. Freedom from the horror of your epiphany can be found in our complementary media transcoding service.
Before we can begin, some preparation is required. First, you must venture to our customer portal and create a transcoding user: Private Network->Transcoding. As you know from the use of your other SoftLayer spoils, you shan't be obligated to access this functionality from your web browser. You can summon the API wizardry bequeathed to you by coders of old in the the SLDN scroll: SoftLayer_Network_Media_Transcode_Account::createTranscodeAccount.*

*For the sake of this blog, we'll abbreviate "SoftLayer_Network_Media_Transcode_Account" as "SNMTA" from here forward ... Shortening it helps with blog formatting.

You must then construct an object to represent a SoftLayer Network Media Transcode Job, like our SoftLayer Network Media Transcode Job template object. This template object will be built with a number of properties. Your pursuit in relieving your aforementioned horror only necessitates the use of the required properties.

You will need to decide in which format the final treasure will take form. You may find this information with the SNMTA::getPresets method.

$client = SoftLayer_SoapClient::getClient('SoftLayer_Network_Media_Transcode_Account', $trandcodeAccountId, $apiUsername, $apiKey);
$transcodePresets = $client->getPresets();
print_r($transcodePresets);
Array
(
    [0] => stdClass Object
        (
            [GUID] => {9C3716B9-C931-4873-9FD1-03A17B0D3350}
            [category] => Application Specific
            [description] => MPEG2, Roku playback, 1920 x 1080, Interlaced, 29.97fps, 25Mbps, used with Component/VGA connection.
            [name] => MPEG2 - Roku - 1080i
        )
 
    [1] => stdClass Object
        (
            [GUID] => {03E81152-2A74-4FF3-BAD9-D1FF29973032}
            [category] => Application Specific
            [description] => MPEG2, Roku playback, 720 x 480, 29.97fps, 6.9Mbps, used with Component/S-Video connection.
            [name] => MPEG2 - Roku - 480i
        )
 
    [2] => stdClass Object
        (
            [GUID] => {75A264DB-7FBD-4976-A422-14FBB7950BD1}
            [category] => Application Specific
            [description] => MPEG2, Roku playback, 720 x 480, Progressive, 29.97fps, 6.9Mbps, used with Component/VGA connection.
            [name] => MPEG2 - Roku - 480p
        )
.....

The freedom to use this power (the more you know!) is yours, in this instance, I scrolled through let my intuition find the option which just felt right:

stdClass Object
(
            [GUID] => {21A33980-5D78-4010-B4EB-6EF15F5CD69F}
            [category] => Web\Flash
            [description] =>
            [name] => FLV 1296kbps 640x480 4x3 29.97fps
        )

To decipher this language we must know the following:

  1. The GUID is the unique identifier which we will use to reference our champion
  2. The category section is used to group like presets together, this will be useful for those who's journey leads down the path of GUI creation
  3. A description of the preset, if one is available, will be listed under description
  4. name is simply a human-readable name for our preset

You are nearly ready to restore your yearned for transcoding service as the ghostly horde presses the defensive perimeter. We have but one more task of preparation: We must provide the transcoding service a file! Using your Wand of File Transference +3, or your favorite FTP client, you enter the details for your transcode FTP account found on the Transcoding page of the IMS (or of course SNMTA::getFtpAttributes) and choose the "in" directory as the destination for your source file. Lacking no other option, you may call upon Sheshura, a fairy sprite, specializing in arcane documents for a source video file: Epic Battle

The battle rages around you, as the Wahwatarian mercenaries protect your flank. The clicking of your laptop keys twist and merge in the air around your ears only to transcend into a booming chorus of "The Flight of the Valkyries" as you near transcoding Utopia. You strike:

<?php
//  Create a transcoding client
$client = SoftLayer_SoapClient::getClient('SoftLayer_Network_Media_Transcode_Job', null, $apiUsername, $apiKey);
 
// Define our preset GUID and filename
$presetGUID = '{95861D24-9DF5-405E-A130-A40C6637332D}';
$inputFile = 'video.mov';
 
/*
 * The transcoding service will append the new file extension to the output file
 * so we strip the extension here.
 */
$outputFile = substr($inputFile, 0, strrpos($inputFile, '.'));
 
try {
    // Create a SoftLayer_Network_Media_Transcode_Job template object with the required properties
    $transcodeJob = new stdClass();
    $transcodeJob->transcodePresetGuid = $presetGUID;
    $transcodeJob->inputFile = "/in/$inputFile";
    $transcodeJob->outputFile = "/out/$outputFile";
 
    // Call createObject() with our template object as a parameter
    $result = $client->createObject($transcodeJob);
    // $result will contain a SoftLayer_Network_Media_Transcode_Job object
    print_r($result);
} catch ( Exception $e) {
    die( $e->getMessage());
}

If your will did not waver nor did your focus break in the face of ever-closing ghouls pounding your resolve, your treasure will be waiting. Brandish your Wand of File Transference +3, or utilize your favorite FTP client to retrieve your reward: "out/video.flv"

If the gods be with thee, your resulting file should look like this: Epic Battle (in .flv)

With your victory fresh upon the tablets of history, you can now encode to any of our supported formats. Try using the process above to convert the video to .mp4 format so your resulting file output is Epic Battle (in .mp4)!

-Phil

P.S. If you're going to take off your training wheels, the second example uses "[description] => MPEG4 file, 320x240, 15fps, 256kbps for download" for the bandwidth impaired.

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