The Server Challenge has become an all-out attraction. What started out as a little game we brought to SxSW last year has evolved into a competition attendees anxiously await. In the past month, we've had two phenomenal Server Challenge competitions — one at the Technology for Marketing and Advertising (TFM&A) conference in London and the other at Game Developers Conference (GDC) in San Francisco — and it's only getting bigger.
At TFM&A, we had a steady stream of competitors step up to the Server Challenge installation that lives in Europe. Quite a few of them were lured to our booth after trying their hands at the challenge during its European debut at Cloud Expo Europe in January. The winning time at TFM&A of 1:10.08 was recorded by Gary Barclay in the midst of some fierce competition.
To give you a unique look at what it's like to experience the Server Challenge, we set up a time-lapse camera with a bird's eye view over the timer, and we pulled out a few of our favorite "Start!" shots:
Back in North America as things were humming along in London, our second Server Challenge box was making its way to San Francisco. We were able to share the Server Challenge with the GDC community last year at GDC Online in Austin, and we learned that there is nothing better than bringing a game to a conference full of gamers. I guess you could call it a match made in game developer heaven because we broke the record of number of server challenge participants for a single conference! Not only did we have a ton of participants, we had a huge number that returned day after day to keep pushing the record time lower and lower. All of this attention definitely left the booth staffers pretty exhausted, but we felt kinda like "the cool kids" all week.
On the last day of the conference, I talked to a few of the repeat participants who spent a lot of time at our booth, and I asked them a few questions about the Server Challenge. The first question I asked was, "Why do you like the Server Challenge?" and the responses were extremely interesting. Many said they liked the game so much because it was so interactive while others were drawn to the game because it gave them a way to win an iPad with skill rather than having to be "lucky" in a drawing. Because you don't have to know anything about server assembly to be good at it, it was universal, and it was quite a spectacle when dozens of people crowded around to get their own strategy and prepare for their turns.
I captured a few of their responses on video:
Given the crowd around the booth, you could assume the competition would be close, and you'd be absolutely correct. EJ Fernald won with a time of 1:06.06, beating the second place time by 0.15 seconds ... Yes, 15 hundredths of a second.
Congrats, Gary and EJ!! We hope you enjoy your new iPads!
If you want to be the next lucky winner of an iPad, check out our blog post with tips on how to be the fastest and start practicing ... if you happen to have a few retired servers lying around somewhere. If you're a SoftLayer customer, you can use the ones you replaced with all of your new SoftLayer servers!