Posts Tagged 'Density'

October 11, 2011

Building a True Real-Time Multiplayer Gaming Platform

Some of the most innovative developments on the Internet are coming from online game developers looking to push the boundaries of realism and interactivity. Developing an online gaming platform that can support a wide range of applications, including private chat, avatar chats, turn-based multiplayer games, first-person shooters, and MMORPGs, is no small feat.

Our high speed, global network significantly minimizes reliability, access, latency, lag and bandwidth issues that commonly challenge online gaming. Once users begin to experience issues of latency, reliability, they are gone and likely never to return. Our cloud, dedicated, and managed hosting solutions enable game developers to rapidly test, deploy and manage rich interactive media on a secure platform.

Consider the success of one of our partners — Electrotank Inc. They’ve been able to support as many as 6,500 concurrent users on just ONE server in a realistic simulation of a first-person shooter game, and up to 330,000 concurrent users for a turn-based multiplayer game. Talk about server density.

This is just scratching the surface because we're continuing to build our global footprint to reduce latency for users around the world. This means no awkward pauses, jumping around, but rather a smooth, seamless, interactive online gaming experience. The combined efforts of SoftLayer’s infrastructure and Electrotank’s performant software have produced a high-performance networking platform that delivers a highly scalable, low latency user experience to both gamers and game developers.

Electrotank

You can read more about how Electrotank is leveraging SoftLayer’s unique network platform in today's press release or in the fantastic white paper they published with details about their load testing methodology and results.

We always like to hear our customers opinions so let us know what you think.

-@nday91

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