Posts Tagged 'Gamers'

April 5, 2013

Server Challenge II Soliloquy: GDC 2013

This guest blog comes to us from one of the most popular members of the SoftLayer trade show team: The SoftLayer + Supermicro Server Challenge II. You've seen our coverage of conference attendees competing to win a MacBook Air, but you've never gotten the story from the Server Challenge's perspective ... until now. We secretly recorded the Server Challenge's introspective reflections on the competition at GDC 2013 to share with the world.

To compete, or not to compete, that is the question ... Or at least the question I see most conference attendees struggle with when they see me. Some people light up with excitement at the sight of me while others turn away in fear, and I've even noticed a few of them start shaking uncontrollably as they recount the years of toil they survived in data centers when they managed server hardware for a living. I don't take it personally, though ... which is fitting because I'm not a person.

I am just a simple server rack with an ambitious purpose. I was made to give conference attendees a tangible, server-related experience when they visit SoftLayer's booth, and I can humbly say that I've served that role faithfully and successfully. As attendees step up before me, they may have never touched a server in their lives, but by the time they finish their first attempt at the competition, that naivete is completely vanquished ... Some even spend hours asking questions and studying strategy about how to most effectively install drive trays and plug in network cables. In fact, I wouldn't be surprised if a few of the people reading this post are doing so in preparation for their next attempt.

When I was chosen as one of only a few server racks to don the Server Challenge II moniker, I knew my life would be difficult and dangerous. Luckily, I've been equipped with Supermicro servers that have proven to be even more resilient and durable than my creators would have hoped. While hard drive bays are designed to be hot-swappable, no one could have ever expected those bays would be swapped thousands of times by (often careless) conference attendees, but I haven't needed a single server to be replaced, and my hard drive trays have also held up remarkably well. As I was sleeping last night, I had a flashback to GDC in San Francisco:

It's dizzying to have flashbacks of time-lapse pictures, but those pictures painted a pretty accurate picture of what a single day of competition looks like for me. It's clear that I'm serving my purpose when I see crowds of attendees looking on as competitors set amazingly fast times. As I hear the conversations about strategies and techniques that might shave tenths or hundredths of seconds off the next attempt, I stand a little taller and play my 8-bit music a little louder.

I am the Server Challenge II ... Who's next?

-The Server Challenge II

February 20, 2013

Global Game Jam: Build a Video Game in 48 Hours

You're a conflicted zombie that yearns to be human again. Now you've got to dodge grandma and babies in an 8-bit side-scroller. Now you're Vimberly Koll, and you have to stop Poseidon from raining down on the Global Game Jam. At the end of Global Game Jam Vancouver, teams of developers, 3D artists, level designers and sound engineers conceptualized and created these games (along with a number of others) in less than 48 hours. Building a game in a weekend is no small task, so only the best and brightest game developers in the world converge on over 300 sites in 63 countries to show off their skills.

For the fifth annual Global Game Jam, more than 16,000 participants committed a weekend to learning from and collaborating with their peers in a worldwide game development hackathon. I was lucky enough to get to sit in on the action in Vancouver, and I thought I'd give you a glimpse into how participants make game development magic happen in such a short period of time.

Vancouver Global Game Jam

Day 1 (Friday Night): The Brainstorm
More than 260 participants poured into an open study area of the Life Sciences building at the Univerity of British Columbia to build the next best distraction ... er, video game. The event kicked off with a keynote from Brian Proviciano, a game development prodigy, who shared his history and offered sage advice for those interested in the industry. Following a comical 20-second idea pitch session, the caffeine began to flow and the brainstorm commenced.

Inspiration could come from anywhere, and a perfect example is the "Poseidon" game I mentioned above: GGJVancouver organizer Kimberly Voll had sprinklers rain on her office a few days prior to the event, so someone decided to make a game out of that situation. This year, the Global Game Jam introduced an interesting twist that they called "diversifiers." Diversifiers are side-challenges for extra credit, and two of my favorites were "Atari Age" — the game has to be smaller than 4kb — and "May the (Web) Force be With You" — the game has to run in a browser.

Fast-forward two hours, and as you look around, you see storyboards and scripts being written, characters being born, and a few intrepid developers starting to experiment with APIs, game engines , and external controllers to find some additional flair for their final products. You wouldn't expect a game made in 48 hours to incorporate an iOS Eye Tracking API or the Leap Motion gesture controller, but these developers are ambitious!

As the concepts are finalized, team members rotate in and out for sleep, and some even go home to get some rest — a good idea on the first night since everyone usually pulls an all-nighter on Saturday.

Vancouver Global Game Jam

Day 2 (Saturday): Laying the Foundation
It was cool to walk the aisles and peer over peoples' shoulders as musical scores, wrangled code and character models were coming together. However, the scene wasn't all smiles and hugs; a few groups were wrestling quirky bugs and integration issues, and in some cases, they ended up having to completely reboot their approach. Day 2 set the course for all of the teams. A few teams disbanded due to disagreements or unfixable bugs, and some developers peeled off from their teams to follow an untamed passion. In the Global Game Jam, there are no rules ... only games.

Vancouver Global Game Jam

Day 3 (Sunday): Sleep, What's That?
By Day 3, the building starts feeling like a college dorm during finals week when everyone is staying up all night to study or finish their comp-sci assignments (I know it wasn't just me...). Running on various vehicles of caffeine, teams worked heads-down all day to meet their 3pm deadline. Sighs of relief and high fives were exchanged when the games were submitted, and the event concluded with a pizza party and demo session where everyone could see and share the fruits of their labor.

Vancouver Global Game Jam

As I left the conference, teams were given the opportunity to showcase their games on the big screen to a chorus of laughter and applause. It was an awesome experience, and I'm glad SoftLayer sponsored it so that I could attend, take it all in and meet a ton of outstanding up-and-coming game developers. If you're into making games (or you've thought about it), check out the Global Game Jam one of these years.

Just don't forget to bring deodorant ... for your neighbor's sake.

-@andy_mui

Photo Credit Shout-Outs: Alex Larente, Ligia Brosch, Naz Madani. Great shots!

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